Storytelling, whether in literature, film, or video games, has long relied on a linear progression to guide audiences through a carefully crafted universe. The Last of Us Part II exemplifies this tradition with its complex, fragmented storytelling that weaves together multiple timelines through flashbacks and present-day events. This non-linear narrative is not merely an artistic
Gaming
Eve Online, renowned for its sprawling, hypercapitalist universe, has always been a fascinating microcosm of economic principles and player-driven markets. The recent overhaul by CCP, the game’s developer, to unify the sale of PLEX—its ‘digital gold’—represents more than a mere technical update; it symbolizes a conscious attempt to recalibrate the fabric of Eve’s interstellar economy.
In the ever-evolving world of sandbox games, community attachment runs deep. When a highly anticipated project such as Hytale faced cancellation, it felt like a blow to countless fans who envisioned lush worlds, rich adventures, and collaborative creativity. Yet, amidst this disappointment, a glimmer of hope emerges—that small acts of innovation and dedication can rekindle
In an era where digital content seamlessly integrates into our daily lives, the notion of ownership has become increasingly ambiguous. The recent surge of over one million signatures on the European Citizens’ Initiative to combat the practice of “kill switching”—where game publishers disable access to purchased content—reflects a profound shift in collective consciousness. Citizens are
Manor Lords, a game that invites players into the gritty, medieval world of Franconia, has faced the all-too-familiar dilemma of development stagnation. The lengthy silence from the developers, Slavic Magic, may have sown seeds of frustration among dedicated fans. Yet, beneath this pause lies a bold vision: a comprehensive overhaul intended to redefine the game’s
In the evolving landscape of the gaming industry, the term “indie game” has become a precarious label, often wielded as a badge of authenticity or a mark of creative purity. Yet, beneath its veneer lies a tangled web of misconceptions, commercial interests, and subjective interpretations. Is a self-published game inherently indie? Does small team size
In the ever-evolving universe of video game publishing, decisions that seem small at first glance often reveal larger strategic calculations. Ubisoft’s decision to delegate the publishing responsibilities of its upcoming fantasy strategy title, *Heroes Of Might And Magic: Olden Era*, to Hooded Horse exemplifies this phenomenon. While at face value, it might appear an administrative
In the fast-paced landscape of modern game development, studios constantly juggle creativity, quality, and deadlines. 11 Bit Studios, known for crafting emotionally rich and handcrafted narratives, recently found themselves navigating this precarious balance with their latest sci-fi management simulation, *The Alters*. Their candid revelation about the limited use of generative AI tools during the game’s
When Summerfall Studios unveiled Malys, their ambitious roguelike deckbuilder starring a former priest-turned-demon-hunter, anticipation brewed among indie RPG enthusiasts. Given that the studio was co-founded by Dragon Age’s esteemed writer David Gaider, expectations were high. Yet, despite a compelling premise and atmospheric allure, Malys’ Kickstarter campaign fell short of its funding goal earlier this year.
The gaming world has seen its fair share of adaptations from popular franchises. The Expanse: Osiris Reborn emerges as a fresh yet cautious venture into the well-trodden territory of sci-fi narratives. Developed by Owlcat Games, best known for their deep, enthralling RPG experiences, this adaptation stands on the shoulders of its predecessors in the realm