Gaming

In the ever-evolving world of sandbox games, community attachment runs deep. When a highly anticipated project such as Hytale faced cancellation, it felt like a blow to countless fans who envisioned lush worlds, rich adventures, and collaborative creativity. Yet, amidst this disappointment, a glimmer of hope emerges—that small acts of innovation and dedication can rekindle
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In an era where digital content seamlessly integrates into our daily lives, the notion of ownership has become increasingly ambiguous. The recent surge of over one million signatures on the European Citizens’ Initiative to combat the practice of “kill switching”—where game publishers disable access to purchased content—reflects a profound shift in collective consciousness. Citizens are
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In the ever-evolving universe of video game publishing, decisions that seem small at first glance often reveal larger strategic calculations. Ubisoft’s decision to delegate the publishing responsibilities of its upcoming fantasy strategy title, *Heroes Of Might And Magic: Olden Era*, to Hooded Horse exemplifies this phenomenon. While at face value, it might appear an administrative
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In the fast-paced landscape of modern game development, studios constantly juggle creativity, quality, and deadlines. 11 Bit Studios, known for crafting emotionally rich and handcrafted narratives, recently found themselves navigating this precarious balance with their latest sci-fi management simulation, *The Alters*. Their candid revelation about the limited use of generative AI tools during the game’s
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When Summerfall Studios unveiled Malys, their ambitious roguelike deckbuilder starring a former priest-turned-demon-hunter, anticipation brewed among indie RPG enthusiasts. Given that the studio was co-founded by Dragon Age’s esteemed writer David Gaider, expectations were high. Yet, despite a compelling premise and atmospheric allure, Malys’ Kickstarter campaign fell short of its funding goal earlier this year.
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S.T.A.L.K.E.R. 2: Heart of Chornobyl is set to redefine player experience in the atmospheric horror of the Zone with its latest update, focusing primarily on the long-awaited A-Life system. This term, coined by development team GSC Game World, encapsulates the essence of a living, breathing game world where Non-Player Characters (NPCs) engage in life-like behavior,
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In the realm of video game development, the most innovative ideas often emerge from unusual or collaborative settings. “Peak,” a co-op mountain climbing game, is a prime example of this phenomenon. Distilling creativity through teamwork, the developers from Aggro Crab and Landfall came together during a game jam—a sacred space for creativity where the pressure
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